The Stray Curs and Yates in the upgraded air ship arrive at the archipelago the Djinn had pointed out to be the location of the spire they seek.
They are met with some odd looks but this is a place not unused to strangers. They asked around and find out the City Council knows about “aliens” to this place and that they control the access to, or sealing off of, the mountain suspected by the gang to house the Spire. They petition this council to enter mountain. After an interested hearing of their proposals the decision was no. These people had entered into a contract with “demons” to keep it sealed with the promise of tribute. They have kept this promise despite the discontinuance of promised tribute some time ago. They are willing to allow the gang to tour the tribute area at the sealed entrance as well as the museum of artifacts, what uses have yet to be discovered, they received as tribute.
Tan'Sen had picked up on some tensions between Councilman Sherant and the High chair.
Later that night a secret meeting was held with council member Sherant. He proposed a plan to gain the High Chair by the right of challenge to ascension that would entail months to become part of his clan and a fight with the sitting High Chair’s gang.
They check out the artifacts and Arlen discovers the use of a few to the amazement of the docents.
Guthark relaxes by wrestle with the strongest locals and has a hard time at first. They have an effective marshal art that bests his brute force, but eventually (with a little help from his friends) he prevails.
They check out the “demon hole”, finding it covered with cement that would take days to breach with the right materials. At a loss of how to breach the mountain, they continue with Sherant’s long game. They do a side quest for clan Zardoz, to take care of raiders that have been plaguing them.
The locate the raiders flying fortress (size of a small island) and come up with a quick plan to infiltrate it. They take over one of the raider ships from the raider island. Leaving Yates behind on his vessel the Djinn (Named in his honor, but his name was impossible for them to pronounce)
Tan, Arlin, and Murmur tried to figure out how to run the dang thing but Tan'Sen was really the only one who understood the concept at all. They dock at the large raider mega ship.
Three get into a crate that Guthark and Jebs carry into the raider compound, as Jeb’s new eagle friend Chapaderas (Chaps, for short) circles above.
They infiltrate the complex and Murmur and Arlen immediately begin to torch the joint as the others dispatch raiders. Guthark finds an office with stairs down. He grabs some ledgers and goes down stairs to see cavernous engine room with raiders going for some tentacled flying creatures hitched up on a terrace.
…to be continued.